There’s also plenty of room for Matt to alter either effect to suit Critical Role. The origin of your powers might be a union between an archfey and a beloved mortal or you might have received a boon for some deed or service. In the cities are more than just the fey, but otherworldly travelers and visitors from the Material Plane. There are two optional rules in the DM guide that could add an interesting twist to Vox Machina’s trip to this plane, should Matt choose to use them: Memory Loss and Time Warp. The more the user eats, the more they want to eat. Welcome Wanderer! Their moods might swing more or become more extreme. To gain this benefit, you can’t be blinded, deafened, or incapacitated. We’re not going to go into details about either of these because we don’t know if they’ll be used at all, or to what extent. Some that heal, some that enchant, some that rapidly age, some that Poison, some that give enlightenment, some that cause amnesia and so forth. A gently bubbling creek on the MP could be a 60’ tall waterfall plunging into a bottomless sea and teeming with nymphs. As Gilmore said, “It’s weird out there; very, very weird out there…absolve yourself of any preconceptions.”. So maybe have some sort of wells of magic around. I don't want these effects to be bad necesserally, but unexpected, strange effects that may be equally bad as they might be adventagous to the party. Below is a table of wild surges. (Ibid.) Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign. (Grog spent some quality alone time with a nymph before the Critical Role livestream started. As a protector of the feywild, this kind of arcane archer would naturally want advantage against being charmed, frightened or psychically damaged. A day in the Feywild could take years, or minutes on the MP…or it could take the same amount of time. However, that’s also a solid indication that the creatures within the Feywild, and perhaps the Feywild itself, use charming magic, so Vox Machina should be on its guard. Take care of yourselves, and Is It Thursday Yet? An oak tree with a bird’s nest on the MP might be a towering, sentient sequoia with a massive network of faerie tree houses in its branches in the Feywild. For eons, magic had been bound within Mystra's Weave, the universal structure of arcane forces, and her death tore the Weave apart and unleashed the raw magiccontained within it, creating the cataclysm that was later known as the Spellplague. The sun never seems to rise or set in the Feywild, a sign that time may not pass there as it does on the Material Plane. One of the two parallel planes, the Feywild is a more extreme and magical reflection of the world with some thematic links to the Positive Energy Plane and the Plane of Faerie of earlier editions and settings. The Positive Energy Plane and the Plane of Faerie in earlier editions of D&D is where the Feywild originated, so named and established in the fourth edition. Lords of the Feywild Eladrin are elves with their fey magic cranked up to 11. While the Feywild is technically a different, parallel plane of existence from the MP, it also has more-magical versions of all the landscape features in the MP. Roll a 100-sided die and select the chosen wild surge. Have then manifest as colored auras around places or objects. When leaving the Feywild, the traveler can be subjected to various effects of the Feywild, specifically finding that the time they spent in the Feywild differs from that spent outside, or that they do not even remember what did they did since they entered the Feywild. Throughout the Feywild are centers of civilization, and at least safety from the dangers of the wild. The Feywild is often described as beautiful, robust, and sometimes tranquil. So we write e.g. HotFW does what it can with what it has though, and it really shows how strong the whole World Axis "lets make everything work in a story sense" design ethos is. Controlled Chaos. That, but with a magical focus. The Dungeon Master's Guide provides optional rules for Feywild magic. ... Feywillow Fruit: Fruit from a tree in the Feywild. While the Feywild is a more magical, vibrant version of the MP, it still has creatures lurking about looking to prey upon unsuspecting visitors including hags, like Trysta and Forsythia, who are of type Fey. Those are both great ideas, I really love the idea of the extreme moods. (We’d like to hope that Vax’s experience at the end of Episode 57 should be enough of a wakeup call that nothing is necessarily as it seems.). Oh man, I love the Feywild. T… Ads by Longitude. Creatures native to or connected with the Feywild (such … In the Feywild and on the Material Plane, pixies etch patterns of frost on winter ponds and rouse the buds in springtime. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. A casual, friendly place for the lovers of DnD (D&D). In Episode 41, we learned that Syngorn had some kind of protections in place so that it could relocate itself to the Feywild should it be in danger. Another is strange apparitions that may attempt to lure the party astray, (Similar to the Elves of murkwood in the hobbit) or flickering lights akin to lanterns in the distance or sounds. Powered by Squarespace. So in the world of my campaign, the feywild is much more wild and untamed, full of free untamed magics and power that may have unexpected and sometimes adverse effects on mortals that enter or areas where the feywild and the material plain come onto contact. Woah, some really cool ideas here. The Feywild is described in the PHB (p. 300) and the DMG (p. 49) as an echo plane to the Material Plane (MP) - the one that the majority of Vox Machina’s adventures have occurred on thus far. Adverse effects of the Feywild. (More on this time shift later. Sadly 5e still doesn't really have anything that compares with the Feywild, unless you simply go ahead and run it in a 4e-style WA. Effects last for roughly two hours on a regular 200 mg dose, and leave the user with a four-hour hangover of sorts. Critter blog keeping track of monster stats, crits, and anything else that can be quantified on Critical Role. Wild Surge Table. Every day in Thelanis equals a week on the Material Plane, this time catches up to any person traveling back to the Material Plane. At 13th level, when in a forest or in the Feywild, you can spend an action to teleport yourself and your fey companion to another area of the same forest. Press question mark to learn the rest of the keyboard shortcuts. So in the world of my campaign, the feywild is much more wild and untamed, full of free untamed magics and power that may have unexpected and sometimes adverse effects on mortals that enter or areas where the feywild and the material plain come onto contact. Fish Date. So maybe have some illusions be naturally occurring and others caused by Fey. : M/x = the time that the M-clock reads x days F/y = the time that the F-clock reads y days There are two mode… In some cultures and races, it is believed that the elves originated in the Feywild. Both effects only go into effect when someone leaves the Feywild, and can alter what a person remembers about their time there and how much time has passed on the Material Plane. Everyone else, including child, father, and mother,…. What is the Feywild? Gilmore and Allura warned Vox Machina to trust no one and nothing in the Feywild. The region containing the Queen of Night and Magic’s lair is warped by her magic, which creates one or more of the following effects: Shadows come to life within 6 miles of the Queen’s lair. Eladrin in 5E D&D call the Feywild home, a spectacular version of the Material Plane with boundless magic. The main draw to grellsvice is a tingling sense in the muscles and extra-sensitive motor functionality. Beneath the Feywild, as an echo to the Underdark, the Feydark exists. Thanks to @nabilum for the art! However, suppose instead that at time F/1 she jumped back to the Material Plane for a very short time (let's say a fraction of a second) and back to the Feywild, then stays in the Feywild … That way the players can use them strategically in combat. My question is, what possible effects could such a plain have on the PC's, one idea I have had is that magic users will become effected by wildmagic surges, The longer they dwell within the feywild or areas affected by the feywild (Such as Elven spires) the stronger the effects will become. ), we thought it was time to give the Feywild its own post. Beau, Yasha, and Fjord went into the Happy Fun Ball. 5E Feywild Encounters - Table Rolls By Duncan Thomson on 15.10.2019. Some of the things I would add are tons of illusions. advantage on saving throws against being charmed and an inability to be magically put to sleep. Posted in Rolled Tables, Encounter Tables, 2-20 Tables, Dungeons and Dragons 5E, Planar Encounters "as you navigate the forest you come to a clearing of recently fallen trees covered in red mushrooms. ), The woodland creatures that Keyleth was able to create with the Conjure Woodland Beings (4th level) spell reside in the Feywild. The Wild Magic Sorcerer is a competent damage-based Sorcerous Origin with some awesome utility. If one spends too much time on Thelanis, moving back to Eberron might … As a parallel plane to the Prime, the Feywild's geography was similar, though not entirely identical, to the geography of the Prime. Similarly, just as the geography was reminiscent of Toril's, its inhabitants and many creatures existed as fey \"echoes\" of Prime creatures.Arcane magic ran more freely and powerfully in the Feywild than it did in the Prime and it was for this reason that so many of its inhabitants were magically gifted. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten your path from one place to another. New comments cannot be posted and votes cannot be cast. /r/DMAcademy is a subreddit for Dungeons & Dragons Dungeon Masters to ask questions - new and experienced, all are welcome. The Feywild. Another long term trait I give to non denizens of the feywild is a complete loss of direction in the feywild. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number. The probability that Alice will arrive back at M/730 is 0.05 (if she rolls a 20 - days into years - on the time warp die). Eladrin characters have the Fey Step feature, allowing them to teleport 30 feet once per short or long rest. While the twins are certainly loathe to see their father, Syldor, again, the potential information the residents could provide about getting through the Feywild or about the dragon(s) that may have attacked the city could be very useful to Vox Machina. Eladrin in 5E D&D call the Feywild home, a spectacular version of the Material Plane with boundless magic. It also states, "A wish spell can be used to remove the effect on up to ten creatures." A definitive guide to the Feywild. Fey Magic. Illusions. Spell Bombardment. Press J to jump to the feed. Suppose clocks can count days and "time zero" is the time the clocks were synchronized. -Magical effect if they drink from a water source/eat any vegetation (could be either positive or negative, maybe just random). It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. We love you very much! With their innate power of invisibility, pixies rarely appear unless they wish to be seen. Describe something and then when they try to interact with it in a certain way it will change or disappear. Phosphorescence gleams on plants and stones, lighting the eternal twilight of the plane, while the sky is full of strange stars. To force this to happen, you could make all of their normal food/rations rot at a rapid pace, and their water evaporate, so they must survive on what the Feywild provides; though if this were the case, I'd make the effects minor and/or humorous. In the Basic Rules there are six fey creatures, from the CR ¼ blink dog to the CR 3 green hag. The Feywild is described in the PHB (p. 300) and the DMG (p. 49) as an echo plane to the Material Plane (MP) - the one that the majority of Vox Machina’s adventures have occurred on thus far. Vox Machina will also likely be keeping an eye out for Syngorn, the elven city where the twins begrudgingly spent part of their youth. The second one I can definitly see using, will definitly lead to some fun moments with my current PC's. Privacy. The feywild is a tad different in my setting because the material, feywild and shadowfell all merged but I kept that particular trait. Check out my arcane archer character guide here. This makes it a deathtrap for anyone without a elf, eladrin or halfling guide (the races that originally came from the feywild in my setting.). But ultimately the realm shares a side of darkness and savagery that embodies nature’s feral side. Feydash. You gain the following benefits: • Increase your Intelligence or Charisma score by 1, to a maximum of 20. Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. For example your rogue might become paranoid if he trusts very few people or your happy druid might start skipping and singing everywhere she go's. I do not recall the feywild being properly fleshed out in any official 5e material, so it doesn't break anything already set in stone- and it perfectly combines the supernatural, arbitrarily magical essence of the FW with the fact that it's a lot more like the material than the outer planes.